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Online Games – The Evolution

Right now we see thousands of people actively playing online games such as tetris, ping pong, mario bros, super mario etc at no cost but despite its history dating back to 1970s, for most people online video gaming began with the explosion of Internet in 1993 and with the advent of Disaster and Warcraft sometime in 1994 or 1995. This got additional boost with publishers starting to include Internet connectivity to computer games in 1994-95.
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The media, in fact , possess themselves been ignorant about online games history. As far as they are concerned, on-line gaming just coincidentally happened when their advertisers started producing Internet-capable games. But it isn’t so…

Our childhood of development

In early 1950’s a college student created a game much like Tic-Tac-Toe for a class project to be performed on dinosaur computers of those days complete with cathode ray tubes for your screen display. The 1960’s had MIT students programming a game called “Space war” that could be played with a couple over a primitive network. The late 1960’s brought the first “real” video games like table tennis and shooter online games.

The 70s – the game starts

Serious online gaming began with the first interactive online game called INTRODUCTION. In fact networked gaming got considered with ADVENT. Networked gaming had users playing against each other within an online fantasy world. The first networked game was called Mazewar, a game title which involved networked players journeying through a maze and attempting to eliminate one another.

Next came the social interaction in a multi-player environment. The very first such game was called DUNGEN. DUNGEN had players competing towards one another to complete a series of quests. DUNGEN provided with new settings and gamers each time the user logged on.

The particular late 1970’s saw the start of computer game craze with more and more households obtaining computer savvy. As a natural corollary, people started writing their own games for the home computers. These programming hobbyists traded and sold these home-grown games in local marketplaces.

Other changes in the 1970’s were house gaming consoles which used video game cartridges. That meant the people can collect games cartridges for one base unit instead of having bulky game console systems.

The 80s : some pause before the storm

1980’s saw growing craze for the video and computer game craze, but online gaming wasn’t on the horizon yet. New games with better sound and images were introduced and gained popularity. Pole Position and Pac-man were two that achieved big popularity. It was during 1980’s when Manufacturers introduced its first gaming system.

The particular 90s – revolution begins

The particular 1990’s saw the phenomenal development in both popularity and technology mainly because of the rise of 3-D and multimedia.

Myst, the intellectual experience game introduced gaming on the CD-ROM format. Fancier 3-D graphics hardware made FPS (first person shooter) games such as Quake possible.

The late 1990’s saw the exponential growth of the Internet, MUDs (multi-user dungeons) which made online games extremely popular. New and improved graphic interfaces had people all over the world playing against each other not only in FRAMES PER SECOND games but also in real time strategy video games (RTS games) as well as third person games like Grand Theft Car.

This was also the period when sites started offering online games such as tetris, ping pong, mario bros, super Mario, and other free online flash online games and non-flash based games free intended for playing after registering with them. This particular really pushed online gaming into the popular psyche.

The 21st Century : world is just a playground

Early years from the 21st century were dominated by the DVD-CD-ROM. It has changed the way online games are played. The latest gaming systems such as Sony’s play station and Microsoft’s X-box have networking capabilities to allow people play with each other in real time from all over the world. Exponentially growing broadband internet providers have made playing these online games probable in true sense of the phrase.

The only drawback to the constantly growing technology for online games is that what you buy today might become obsolete by the next year. Luckily, for the serious gamers, the resale industry for people online games is huge. This resell industry is just another element towards the ever-changing history of online game.

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